An alternative is that you can use the invisibility spell, but you'll have to wait until the death knight who patrols down near the cell to start heading back up, and to sneak closer to the bridge otherwise it'll most likely run out before you get across the bridge.įrom the waypoint shrine, you want to head S, being careful of the death knight who patrols on the bridge, and one on the path from the left. You'll want to head NE, until you see a bridge that you can across going E and a nearby waypoint which you want to get to (Luculla Mines - Chasm) which you can have the rest of your party waypoint to regroup. Remember that you can use to scout ahead. Why sneak? Because you cannot kill death knights yet, they literally are invulnerable to all damage. You'll have to send one person sneaking through Death Knight patrol areas to get to the next waypoint. Upcoming is the most patient and frustrating part of this game. Teleport back to Luculla Mines - Entrance and head back to the right, where the prisoned goblins and save. Make sure you destroy the totem in the middle of this area, and continue on NE. There will be a room just to the right as you round the corner with another RPS check, and another sell items/kill enemies opportunity. Attack the cave-in to your left and continue on. There'll be someone talking at you, move the crates to interact with him. Teleport back to Luculla Mines - Entrance and this time, head left. Feel free to loot his office, then go back to Nadia's shop and speak with her, this resolves a quest and she allows you to loot her shop for free. Follow Lawrence down the steps, and choose to spare him. ![]() For the better trait outcomes, choose to let Nadia tell the town. Head to Nadia's Shop and talk with Nadia to tell her about Lawrence and show her the letter, then follow her back to Lawrence's Office. Do NOT accuse him of endangering the miners yet. Teleport back to Luculla Forest - Silverglen and head to Lawrence's Office, talk to Lawrence give Lawrence the goblins head. You can bcacktrack to the W and enter the room to the S for an RPS check (a nice little thing you can do is sell your items to the NPCs) which you can kill the enemies afterwards and you'll find your items, and their loot on the ground!, you can now blow the fuse in the SE of the room for some EXP as well. Do NOT go NE from this room as you'll encounter some enemies that are invulnerable right now. Make sure you loot the goblin head after combat too. Head to the right and eventually you'll run into some prisoned goblins, hit the lever and kill them, this is needed for a quest, for this battle you do not want to explode the barrels in the room as there is an imp in there who will teleport back to End of Time after speaking with him, however you can utilize the door as a chokepoint easily. One thing to note is that while you're in the mines, you won't be able to use your pyramids. Upon entering the mines you'll find a waypoint shrine (Luculla Mines - Entrance). Eventually you will come to the cave entrance to the mines (x:81, y:212) At the fork (x:215, y:167) stay to the right, as the path to left offers less battles but there are traps on the path. ![]() Ignore the cave entrance next to the shrine, keep on the path. The way forward is linear so I won't be mentioning much other than a waypoint shrine (Luculla Forest - Troll King Cave Entrance)(x:355, y:195). Instead fight it and this will make more enemies spawn as you go along, making the EXP optimal. Start heading across the bridge to the NE of the area where you fought the mini-boss, your characters will mention that they could sneak pass the goblin, don't do that. Make sure to use the choke points as this fight could be a bit bothersome. There'll be a few encounters including one with a mini-boss (x:341, y:134). ![]() Teleport to Luculla Forest - Cabin of the White Witch and you'll want to head N and E to where you fought Grumble the toll troll (x:256, y:139) and then head S from there and E again.
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